Perhaps Misty Island could be updated with similar visual assets, increased difficulty, and a more dynamic layout. It would be nice if that included some new exclusive unique items. Future expansions could include new item sets found in new dungeons. Maybe a dungeon could have 5 wings and require us to kill the 5 trial bosses (one in each wing) to get the final boss to spawn. A dungeon should be an epic adventure instead of a straight shot to the boss. Given the rarity of Glory, the reward should be guaranteed to be legendary, and its item level should start at 2 levels above your hero's level when you enter the map and should be able to roll up to the maximum item level. The reward should be awarded upon killing the final boss of a dungeon with a 100% drop rate. People will burn through plenty of glory trying to get just the right combination of stats on the featured item for the month. Switching from keys to Glory would help address the issue of what to do once all of the new recipes have been unlocked and people are still receiving Glory as event rewards.Ī nice trinket, belt, or weapon set that can only be obtained from a dungeon run and only during certain times of the year would be pretty cool. The rewards in dungeons should be exclusive items that can't be obtained any other way, and the dungeon loot table should cycle month by month. I think they should get rid of dungeon keys, and require Glory to start a dungeon run, instead. They have been planning on reworking the dungeon system for some time now. I recently posted a suggestion about this as well, but it was buried in an unrelated topic.
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